Project Specification

  • Project Type: Academic
  • Project Mode: Independent
  • Project Status: Prototype
  • Project Duration: 9 Months

  • Project Involvement
  • Developed all scripts
  • Project management
  • Modelled all 3D assets
  • Fabricated all 2D assets
  • Animated all visual assets
  • Engineered all audio assets
  • Developed the menu system
  • Designed all user interactivity
  • Crafted all game environments
  • Implemented the subtitling system
  • Authored all narrative developments

  • Software Applications
  • Unity
  • Audacity
  • Autodesk Maya
  • Adobe Photoshop
  • Adobe After Effects
  • Microsoft Visual Studio

  • Supported Platforms
  • Android
  • Windows

  • Download: itch.io
  • Documentation: .pdf .docx

Synopsis

A single-player three-dimensional puzzler game developed for mobile-based platforms, which adopts an escape-the-room gameplay orientation and offers an established narrative development through audio queues, animation sequences, and a sinister-like aesthetic.

The basis of the game follows the narrative of the player, who is at first, captured and then imprisoned in a housed environment, featuring a series of interconnected rooms that encapsulate interactive puzzles. The player's objective is to interact with their environment using basic numeracy and physical aptitudes to solve each puzzle. For each puzzle that the player solves, escape becomes increasingly possible.