Project Specification
- Project Type: Academic
- Project Mode: Independent
- Project Status: Complete
- Project Duration: 1 Week
- Project Involvement
- Developed all scripts
- Project management
- Modelled all 3D assets
- Fabricated all 2D assets
- Animated all visual assets
- Engineered all audio assets
- Developed the menu system
- Designed all user interactivity
- Crafted all game environments
- Implemented both title sequences
- Software Applications
- Unity
- Audacity
- Autodesk Maya
- Adobe Photoshop
- Adobe After Effects
- Microsoft Visual Studio
- Supported Platforms
- Android
- Windows
- Download: itch.io
- Documentation: .pdf .docx
Synopsis
A single-player three-dimensional platformer game developed for mobile-based platforms. Gameplay progression
is authored via the implementation of a checkpoint system.
The basis of the game follows the narrative of the player, a byte of data, that is lost in cyberspace and is trying
to make a return to the worldwide web. Instead, the player is continually rerouted through a series of network-capable
devices. The player's objective is to return to the worldwide web; however, a network-error entity must be destructed first
to attain this equilibrium.