Project Specification

  • Project Type: Academic
  • Project Mode: Independent
  • Project Status: Complete
  • Project Duration: 1 Week

  • Project Involvement
  • Developed all scripts
  • Project management
  • Modelled all 3D assets
  • Fabricated all 2D assets
  • Animated all visual assets
  • Engineered all audio assets
  • Developed the menu system
  • Designed all user interactivity
  • Crafted all game environments
  • Implemented both title sequences

  • Software Applications
  • Unity
  • Audacity
  • Autodesk Maya
  • Adobe Photoshop
  • Adobe After Effects
  • Microsoft Visual Studio

  • Supported Platforms
  • Android
  • Windows

  • Download: itch.io
  • Documentation: .pdf .docx

Synopsis

A single-player three-dimensional platformer game developed for mobile-based platforms. Gameplay progression is authored via the implementation of a checkpoint system.

The basis of the game follows the narrative of the player, a byte of data, that is lost in cyberspace and is trying to make a return to the worldwide web. Instead, the player is continually rerouted through a series of network-capable devices. The player's objective is to return to the worldwide web; however, a network-error entity must be destructed first to attain this equilibrium.